Rules of play:
All players playing in the event will need to go through the Official Team/Player check-in process within the tournaments before the start of the first game.
Players may be manually added to and deleted from a team’s rosters at check-in, provided their paperwork is in order; however, to speed up the process, we ask that managers update their rosters in GotSoccer at least three days prior to the start of the tournament.
All players need to be on the same player card. Cards can not be mixed with CYSA and US Club. Need to be one association only.
*Players can only play for one team throughout the duration of the event.
Check-in:
Check-in will be at the field one hour prior to the scheduled start of a team’s first game of the tournament. The team manager or coach will have to sign an affirmation stating they have everything that they need for the event. Player identification cards for the Current Season only will be accepted for team check-in. Player identification cards must be available for spot inspection in case of challenge.
Where to sit?
Both teams’ benches will be on the same side of the field, on opposite sides of the midfield line. Canopies and benches will be provided (*Depending on wind)
Stay and Play
This is a stay and play event for all teams not within driving distance of the event.
Games
U7-U10 teams must have a minimum of five players to start a game.
U11 and older must have a minimum of seven players to start a game.
A team will forfeit if it does not have these numbers at game time (either the scheduled game time or ten minutes after the conclusion of the prior game on the field, whichever is later).
All 9 v 9 Teams will be able to head the ball regardless of age.
The home team will provide three balls that are acceptable to the referee if the tournament does not provide.
U7 – 2019 – 7v7 – 25 min halves – Size 4 Ball
U8 – 2018 – 7v7 – 25 min halves – Size 4 Ball
U9 – 2017 – 7v7 – 25 min halves – Size 4 Ball
U10 – 2016 – 7v7 – 25 min halves – Size 4 Ball
U11- 2015 – 9v9 – 30 min halves – Size 4 Ball
U12 – 2014– 9v9 – 30 min halves – Size 4 Ball
U13 – 2013 – 11v11 – 30 min halves – Size 5 Ball
U14 – 2012 – 11v11 – 30 min halves – Size 5 Ball
11v11 Teams may register/roster a maximum of 22 players, with a maximum of 22 players suited up per game.
9v9 Teams 16 players max roster for U11-U12
7v7 Teams 13 players max roster
A team may use unlimited guest players, but any team utilizing guest players is still limited to the stated maximum roster size. Note: Rosters are frozen once the first game is played and no additional players may be added after the competition has started.
Roster Freeze:
The roster freeze is Saturday, January 10th, before your first scheduled game. Once you turn in your Match Report/Game Card to the Field Marshal prior to your first scheduled game, your Roster is frozen. You will not be able to add any players to your Team Roster for the remainder of the tournament. This includes any Club Passing for Goalkeepers.
Field Players are not allowed to participate on more than one team within the event.
Tournament Club Pass Rule:
Goalkeepers are allowed to participate on more than one team (2 max) but those teams have to be in different age brackets. They have to play strictly in the capacity of a Goalkeeper; they are not eligible to participate as a field player. To do so, a Goalkeeper must be included on the official team roster and listed as “GK” prior to their respective team’s first game. It’s important to note that no Goalkeeper can be added to the roster after the Roster Freeze deadline.
5 Min Half Times
Substitutions: each team is allowed unlimited substitutions at any stoppage in play, with the approval of the referee. Teams should not seek an advantage by making excessive substitutions late in games, and it is within the referee’s discretion to keep substitutions in check.
All teams will be scheduled for a minimum of 3 games.
Teams shall be awarded points based on a 10-point system:
- 10 point maximum per match
- 6 points for a win
- 2 points for a tie
- 1 point for a shutout
- 0 points for a loss
- 1 point for each goal, up to a maximum of three per game
- Forfeits will be recorded as a 1-0 win (see “Forfeits” below)
- Scores on the website will only be recorded to a maximum of 10 goals scored.
Tie Breakers:
In the event of a tie, the winner will be determined as follows:
- The winner of the head-to-head competition
- Best goals Differential in the overall competition
- Most goals for
- Least goals against
- Most Shutouts
- If a tie still exists after steps 1 through 4, FIFA Kicks from the Mark will be taken 15 minutes prior to the scheduled start of the Semi-Final game.If a 3-way tie exists within a bracket after steps 1-5, a three-way coin flip will be conducted. The teams that tie in the coin flip will compete in FIFA Kicks from the Mark to eliminate one team prior to proceeding to FIFA Kicks from the Mark with the third team. The coin flip and time of the FIFA Kicks from the Mark will be determined at the fields.
Wild Cards: For brackets with wild cards, wild cards will be selected from the second-place teams who have accumulated the most points. Ties on points will be broken in accordance with the rules listed above.
Tournament staff may rearrange playoff games so a wildcard team does not play a rematch against its group winner.
Group A v Wild Card – Group B v Group C would change to Group A v Group B and Group C v Wild Card
A preliminary game can end in a tie.
Quarterfinals & Semi-Final Games ending in a tie will go directly to FIFA Kicks from the Mark to determine a winner.
CHAMPIONSHIP GAME, will proceed immediately to FIFA Kicks from the Mark procedure to determine the winner. In the event of an injury, time may be added on at the option of tournament officials. Go straight to PK.
Three-Way Tie Scenario:
If more than two teams are tied at the end of preliminary rounds, the tie breaker criteria list shall be used in order shown to advance or eliminate teams. Once one team advances or is eliminated, and if the remaining two teams are still tied, those two teams will then be compared beginning with criterion 1 (Head to Head) to determine ultimate placement. (See different examples below).
Example 1: Three-way tie:
Head-to-head cancels out since all 3 teams either beat or tied each other.
Team A Goal Differential +3
Team B Goal Differential +2
Team C Goal Differential +1
In the above example, Team A is first place, Team B is second place and Team C is third place.
Example 2: Three-way tie:
Head-to-head cancels out since all 3 teams either beat or tied each other.
Team A Goal Differential +3
Team B Goal Differential +3
Team C Goal Differential +1
In the above example, Team C is eliminated. Since Team A and Team B are tied, those two teams will then be compared beginning with criterion 1 (Head to Head) to determine ultimate placement. In this case, Team B beat Team A 1-0 in pool play. Therefore, Team B is first place, Team A is second place, and Team C is third place.
Forfeits
A team which “wins by forfeit” shall be deemed to have won by a score of 3-0 and will receive 10 points (The max score)
A team that receives an unfair advantage from a forfeit may have their final group stage bracket standing adjusted by the Tournament Director or their designee at their sole discretion. There is no financial consideration for either team involved in a forfeited game.
Shortening Games
In case of inclement weather, changing field conditions, or lack of daylight, the Tournament Director or Venue Manager may direct that games:
- be shortened, and/or
- go to FIFA penalty kicks, or
- be canceled.
The following modified rules will apply to any shortened group stage game that is going to penalty kicks:
- Each team will take five penalty kicks, unless the referee stops the penalty kicks earlier because of worsening conditions. In that case, the referees must give each team the same number of penalty kicks.
- At the end of five kicks, the game will be scored as a 1-0 win for the team that has scored more penalty kicks, or a 0-0 tie if both teams are tied in penalty kicks at the end of five kicks.
- If regular games have been played in the bracket and the tournament Director has determined that other games go to penalty kicks due to inclement weather or field conditions, the regular game’s score will revert to a 1-0 win or a 0-0 tie.
In any shortened elimination game (play-in, quarter, semi, or final) that goes to penalty kicks, standard FIFA rules (minimum of five rounds) will apply unless the referee, Tournament Director, or Venue Manager decides that it is unsafe to proceed. Every attempt should be made to provide teams with an equal number of penalty kicks.
There will be no refunds or reimbursements of the tournament application fee for shortened, canceled, or forfeited games.
Bio-Banding Policy
All bio-banded players must have official bio-banding approval through Major League Soccer (MLS) and be recognized as such within the Elite Academy League (EA) framework.
2. Maximum Allowance
Each team may roster no more than two (2) bio-banded players for the duration of the event.
3. Roster Continuity
Bio-banded players must be officially registered on the team’s roster and must have been actively training and competing with that team throughout the current seasonal year.
• Guest players, short-term additions, or event-only bio-banded players are not permitted.
4. Roster Verification
All bio-banded players must be:
• Declared in advance during roster submission
• Approved by the ALBION Cup Technical Committee before the event
• Available for verification upon request (including MLS/EA documentation)
5. Event Consistency
Approved bio-banded players may only participate with the team and age group for which they have received authorization and may not move between teams during the event.
6. Enforcement & Violations
Failure to comply with this policy may result in:
• Player ineligibility
• Match forfeiture
• Additional disciplinary action at the discretion of the ALBION Cup organizers
The ALBION Cup Development Showcase reserves the right to interpret and enforce this policy in alignment with MLS and Elite Academy League standards to ensure a fair, safe, and development-focused environment